I amtrying to understand the specular, reflection, and Hard mapping.
Lets say I make a sphere or ball in Blender. I now make a texture for it in Gimp. I want the ball to appear to be made of a shiny specular Iron with a dull white paper label stuck on it. In Gimp I make a grey image (Iron) background and then I place a white rectangle (dull label) in the center. This is my color map.
I now make a bump map so that the sticker appears to be raised. No problem! but after making a specular map, hard map and even reflection map, I can not get the sticker to look dull enough and have the ball be a shiny Iron. It seems that I should be able to make a spec and Hard map with a solid black rectangle to replace the white one to get rid of all specular highlight in the white sticker. There are only subtle differences.
Is it not possible to accomplish this in this way?
I now remove all maps except the color map. I load the color map into gimp and change the white label to solid Black and lighten the grey background a little. I now save this as a reflection map and load it and asign it to the ReF only. I now have a color map and this reflection map.
I turn the reflection slider down to 0.
Why does this not stop the white label from showing up in the render?
I want to be able to accomplish the above without creating a seperate mesh for the sticker label.