hi, when i select a mesh and uvmap a texture to it i find that blender automatically scales the mesh so that it all fits onto the texture. this can be a problem when i’m trying to apply a repeating brick texture to a wall because i have to scale it up by hand and it’s difficult to get the scaling to match on the other walls.
is there a way to set the scaling so that there is a fixed relationship between the size of the texture and the size of the mesh? this would make it so much easier to texture buildings.
thanks.