texture/mesh scale when uvmapping

hi, when i select a mesh and uvmap a texture to it i find that blender automatically scales the mesh so that it all fits onto the texture. this can be a problem when i’m trying to apply a repeating brick texture to a wall because i have to scale it up by hand and it’s difficult to get the scaling to match on the other walls.

is there a way to set the scaling so that there is a fixed relationship between the size of the texture and the size of the mesh? this would make it so much easier to texture buildings.

thanks.

Move your question to the texturing and lighting forum.

fair enough. i didn’t notice that.