In a couple of the other 3D apps I’ve use, there was a method of manipulating a texture on the object itself (rotationg, scale etc) - usually with little grabber handles (as opposed to settings on the tool bar).
In Blender - on the Texture pane (Map Input) - I can adjust the x,y,z values, scale etc. But this is all via settings in the panel.
Problem is, I have a wood grain texture that im trying to apply to an object, but the grain is running the wrong way, and I can’t get the settings to produce the intended result.
Is there a way to see those changes on the fly, and manually rotate and scale the texture map on the model?
Another related issue is that in the 3D view, when I click on Textured, as the Draw Type - I don’t see the texture, just highlight values. I suppose I will need to deal with that before this manual texture adjustment issue.