So I modeled a fan and animated it using #frame driver on the z rotation.
I assigned a pbr material (After unwrapping the fan, texture coordinates are set to UV) to the fan blades that are rotating.
The issue I’m facing is that the texture seems like its in its own place and the uv islands are moving along the texture.
How do I make it so that the texture sticks to the blades and moves with them?
I’ve attached a video to illustrate my issue better
2020-07-19 14-45-08