Texture Nodes and Orco


I’m having an issue with texture nodes and Orco Cubic, Sphere, Cyl, what have you. Simply, when a texture generated from nodes is active these map-to settings do not have any effect, and only remain in the “Orco Flat” mode when rendering. UV mapping does work, however. Is this just the way it is or is there something I need to do to fix this?

Example: http://s28.photobucket.com/albums/c243/ZapperJet/?action=view&current=orcotexnodesprob.jpg