Texture nodes developer Frr returns: New texture node tree build up

Maybe Ctrl C in edit? I don’t know. :smiley: That looks like 12 bit textures. :smiley:
I just had a problem getting a model out of shadeless mode and I tried to export an obj
and reimport it back in with the materials deleted so it’s reset, but now I can’t get
the texture to show up at all :D.
They’re moving a lot of stuff around though, the export box is completely different.

interesting …

Thanks Frr
could something like that be done?
http://www.produkt-design-online.de/test/texnodes.jpg

or is there a easy way to get it?
Locke

That’s an old screen, now the outputs have names and you can put the name of any output you want in the texture channels.

This is good news. This is one feature I miss from some of the more pricey modeling products. It adds a lot of flexibility to creating textures.

Great stuff Frr, thanks a lot!

Currently there are some basic nodes that feel missing.

  • Input>Value
  • Destort>Scale
  • Color>Gamma

Also the pattens could do with some anti-aliasing.