texture nodes to make the bottom of something muddy

playing with this idea today, thought i’d share.

i’ve attached the .blend, so to change the colors, just go into the colorband slide of the texture panel (should be open, first thing). hope this helps or fascinates someone :slight_smile:


texturetest.blend (226 KB)

Looks nice. I’ll have to look at the blend later.

That’s nice, do you have any idea on how to make it work with UV coordinates? Like mixing two maps?

… map to UVs?