the light is working, including changing its wattage, at least in the downloadable and in his image above… you can see the point light there. what the downloadable shows for me is a missing texture on the walls and flag, and pretty much everything else not having any material. logically, if 2ManPi has the missing textures then it should show in cycles.
Note also: no camera in scene, so i couldn’t just hit render to see what cycles really looked like (as opposed to the viewport)
when i add a camera and render in cycles, i get exactly the expected result:
Nope…+ The flag texture renders fine in my version…
That’s not a bad thing since it ensures that the problem is in the texture…The texture still doesn’t want to load…I’ll try to relode it
are you rendering? or looking in viewport? if you’re looking in viewport, note that the “Cube” being shown is hiding your wall… turn on Hide in Viewport on “Cube” if you want to see the texture in viewport.
i figured it might be built in, just couldn’t find where it was hiding, since i’ve not been in blender forever. with other 3d packages i used, they shipped with assets that were in other folders i could find stuff like that. thanks, Okidoki!
I also learn somethign every day
The nice thing is… it adapts to the size… and doesn’t use any space (except the paramters)…
and ther is a maxc of 16384 pixels… imagine the size of any image asset that big…