Hello
I have a “tunnel” with the same material everywhere. somehow The first segment is more detailed, tahn the rest.
Can anybody point me in the right direction?
I have no idea how to fix this.
Thank You!
Jakob
Hello
I have a “tunnel” with the same material everywhere. somehow The first segment is more detailed, tahn the rest.
Can anybody point me in the right direction?
I have no idea how to fix this.
Thank You!
Jakob
Different sized UV’s… ??
The UV size is all different
Thanks! That’s it.
But why is that? It is a concrete texture…I didn’t do UV mapping.
1.The default object has UV.
If you modify this, UV will also be transformed.
Please refer to the manual
https://docs.blender.org/manual/en/latest/render/shader_nodes/input/texture_coordinate.html
https://docs.blender.org/manual/en/latest/modeling/meshes/editing/uv.html
Also… argording to :
The default mapping method when not using a Texture Coordinate node in the shader editor is UV. So if you added some texture (even the node wrangler adds a Texture Coordinate node using the UV output) it uses thsi mapping evne if you had not unwrapped them.