sigh I feel like an idiot for not being able to figure this out. I’m pretty sure I’ve done everything right, but rendering is something I don’t do very often in Blender and I pretty much suck at it. Mostly I use Blender only to model stuff for game mods so the 3D preview is all I ever needed.
Ok, the problem:
I have a model, UVmapped and image texture assigned. The texture shows up alright in the 3D preview, but looks weird in the render preview (Shift-P).
On rendering (F12) the texture is absent altoghether and all I can see is the material colour on the model. In the attachment are the settings I used.
Everything else is set at default. I’ve looked at some other threads with similar looking problems though I couldn’t glean much information from them. Lighting is there, TexFace is enabled and then disabled, etc… I’m at a bit of a loss to figure out what I missed or did wrong. Can anyone point it out to me?