Hi, I am new to Blender, coming from 3ds Max. I found it a lot easier in max to texture, but I think I’m missing something obvious in Blender. The texture shows up as it should in my texture enabled viewport, but not in a render, where it shows up a solid color of violet. Took the best screenshot I could showing all the options.
Here’s my workflow: I try to texture a simple plane, going into edit mode>Press U>Select Unwrap. I have a jpg image that I am trying to use. I go to materials>+ New>name the texture> Under surface (set at diffuse BSDF) I select the dot for color>Image Texture>Get my jpg>Go to Texture Tab>Inside Node, I select Vector: UV. Tried everything, from doing over UV’s, to trying all coords, nothin. Thanks for looking!