I have this file: http://www.pasteall.org/blend/24991
The problem is that if i assign a texture to the material(material.003) of “icecube” (the mesh is unwrapped), that texture is not showing when i change viewport shading to textured.
In rendered view is displaying fine (all this in cycles).
If i import/append “icecube” in another file and i assign a texture, there is working well.
If i use the same texture for another object, is not showing the same.
What i have mistaken?
Edit: i have not included textures (beside one procedural used for the displacement), just use a random of yours…