…but it shows up when “repeat” is used. I have the coordinates mapped to an empty, and I have the empty at the lacation I want the texture to appear.
Probably the texture coordinates your empty gives are outside the 0.0-1.0 UV coordinate range. As anything beyond that is clipped you won’t see anything. What are you trying to achieve exactly by using an empty? Animated sliding texture on another object?
I find that using an empty to map textures for simple tasks like this is easiest. I’d rather avoid UV unwrapping if possible. I could UV unwrap if necessary, but if the empty is at the precise location to be mapped, I don’t understand why the texture coordinates would be outside the 0.0-1.0 range. ?
They easily could be. Upload your file or show your node setup and empty position relative to object that is textured.