i am designing this city for a game, but i cant seem to figure out how to get texture on both sides of a building
Weird, because i was just getting on to ask that… I thought it was Ctrl+Alt+N-key in edit mode but that does not seem to work somebody help
Shift+Ctrl+N
so wait, you go into edit mode, press shift+control+n, the you add a texture, or do you need to add something else first
ok i see, but is there a way to make it so both sides have the texture, not just one
UV Face Select(F), Texture Face in Edit Buttons, Twoside
make the faces 1 sided, duplicate them, and flip the normals. DO NOT REMOVE DOUBLES or one set of walls will be removed. this is all well and good, but the walls are infinitely thin. The other option is to select all the faces,extrude, and scale smaller. This gives the wall some thickness, but adds more faces. The second method also allows for easier dealing with normals, and there are no doubles
I hope that made sense^^
[edit] if you’re fine with the same texture on both sides, b0mberman’s way works the bestest
I didn’t think about that. Obviously, 2 different textures would probably be needed for inside and out
Or of course, you could make it so that when you enter a building a new scene is opened with the inside of that building in it… this would allow for more details (polys) in each scene.