Texture Paint Display

Heya . . . Bit of a silly question here. In texture paint mode, is the object selected for painting supposed to go x-ray and obscure all the objects in front of it?



… Well huh. I don’t know if this is what’s intended, but if I multi-select things and make the one I want to paint on active, they all draw in the proper Z order.

Might be another strange ATI/GL issue, but at least it’s workable. (I mainly wanted to work around some objects on the bit of terrain I’m painting :).