Texture Paint mode: three questions

Why,when in texture paint mode, cursor doesn’t change in a brush and it remains an arrow?
Is there a way to tile a texture when painting in 3D view? I mean when you have airbrush selected and make continiously brushspots.
What if i want a bigger brush size than even the biggest brush size have?

Stamatis;)

None knows or none cares or none can understand my point or english?
Please if someone knows answer me!

Stamatis

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  1. a bug in the software.
  2. Use a texture brush. See wiki manual on Texture Paint
  3. see falloff setting in Texture Paint
  4. Try scale down your 3D view and paint directly on your model in 3D view.

Roger, Thank you for the answers. You must be the perfect person that i could get answers from. You wrote the wiki didn’t you?

  1. I already did that. The image texture didn’t tile but blurs between strokes or draging if in
    airbrush mode.
  2. If you mean zooming in and out the 3D view doesn’t seem to change the texture size that
    is painting on the model.

For normal texture tiling the area of the precedent stroke must be conserved from the next brush stroke. Next stroke must continue where the precedent one ends.
A visual representation of the brush size like sculptmode has would be a nice addition.

  1. Dont drag the brush, just blot it. Use a texture that is seamless (see the Gimp for how to make images seamless). Also i gave an example in the wiki about seamless textures and tiling…I think it’s under using and tiling Image textures.
  2. sorry, was just a guess. So, now i guess the answer is “no”, just paint back and forth…No wait…what about the UV…something in the back of my mind…YES brush size is in terms of Pixles, so if you use an image that is smaller, like 256 instead of 1024, painting with a 50 size brush will cover 1/5 the area in one stroke instead of 1/20. Cause the UV map is the whole window size, you see?

I didn’t write the wiki, it’s HUGE, but I have written a lot in the User Manual. Am working on the VSE now…and when I need a break I come here and confuse some people even more…:wink:

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To my knowledge that feature hasn’t been implemented.

Try turning the spacing up

You can’t have it :stuck_out_tongue:

Try making a huge texture brush in Pshop/GIMP/etc and see if your video card will drive it.

Jeremy, thanks for the answers. Now it would be nice if we could have a visual brush represantation alla Hexagon style that sprays a color and bump in real time. The brush could follow face normal and change its orientation in the 3D view. In hexagon the brush is been representing by two cyclen one inside the other. The bigger cycle is the brush size and the smaller the fallof. I’m not complaining or something, the tool is here and it will improve over time. Actualy the same brush style would benefit sculpting mode and vice versa.

I can’t image it would be that hard to actually show the brush size or even a ghost of the painting texture on it, as both of those features are already available in sculpt mode.