Texture paint oddities

I have a very unusual problem. In the texture painting mode, I noticed one oddity on my model.


When you try to paint on the texture, recalcitrant polygons appear that do not want to be painted over. Changing the uv does not solve the problem Neither changing stroke or texture settings fixed the problem. I’ve tryed bleed and dither with different preferences, it does nothing. Even more strange is that if you attach a cube to the model, unwrap it, and then delete it, the number of unpainted polygons will change. The model is clean, without errors.

Normals are ok… The material of the body and head is the same. It’s funny, but if you delete naughty polygons and sew them up again, the model works. But I have no idea how to fix it normally…
https://drive.google.com/file/d/1ZcNh-fjwr4E2e_H4QCTc59GHJTO9PYlV/view?usp=sharing

It seems to be you had some other material set on this before or something ?? Anyway:

In edit mode select all faces and re-assign youe material to all of them… now try again…

How confident are you that the normals are ok? I’d be willing to bet if you turned the Face Orientation overlay on, your problematic faces would be red, and I’d double down on that bet by saying selecting all and pressing Shift N will assuredly fix your problem :grin:

Didn’t open your file, as I’m on mobile, but I’d recognize this telltale pattern of flipped faces anywhere

Yes, of course I know about this method. I already reset all the vectors, recalculated the normals outside. Nothing helps

The material is assigned to the only one for the whole model. Remapping UVs doesn’t solve the problem either

After applying the material an every face again i can do this:

no problematic faces anymore,

It’s some kind of a bug I suppose, maybe some old data lingering? Was this model imported from somewhere?
Some faces seem to be assigned to empty slots, even though the slots are not active :thinking: I don’t think it should even be possible normally…

Anyway, as @Okidoki suggests, select the whole mesh and re-assign the material again.