Texture Paint problem since blender 2.6


I painted a texture with blender 2.58 and everything was alright. Now I downloaded blender 2.6 and when I paint the texture on the object it seams that the texture is painted either blurred or fixed (for sure, when I check the box).

Before, in blender 2.58, the size and direction how the texture was painted on the object depended just on the zoom I got according to the object and the view angle.

Can someone help me? does someone know what has changed? What do I need to check to have it the way it was before?

Here an image how it is wrong (since 2.6) and how it is right (like in 2.58)


Thanks in advance for any help!


EDIT: It seems that when turning on projection paint, solves the problem :slight_smile: