Texture Paint problem since blender 2.6

Hello,

I painted a texture with blender 2.58 and everything was alright. Now I downloaded blender 2.6 and when I paint the texture on the object it seams that the texture is painted either blurred or fixed (for sure, when I check the box).

Before, in blender 2.58, the size and direction how the texture was painted on the object depended just on the zoom I got according to the object and the view angle.

Can someone help me? does someone know what has changed? What do I need to check to have it the way it was before?

Here an image how it is wrong (since 2.6) and how it is right (like in 2.58)

http://img59.imageshack.us/img59/1055/texturepaint.jpg

Thanks in advance for any help!

Cheers!

EDIT: It seems that when turning on projection paint, solves the problem :slight_smile: