Hello,
How can I paint textures without rotating the camera. for example I have a cube which I want to paint it from the corner.
but when I paint it got stretched from the other side. So i have to rotate the camera paint it from the other side.
I can paint a simple cube while rotating the camera. but not a complex object which has small extruded faces. Is there any way to paint the texture without stretching. Any help would be appreciated. Thanks.
apply the texture as a regular texture mapped to ‘cube’ in blender materials, adjust the texture space if necessary, then bake the texture to the UV image. It will have seams, but otherwise, I am not sure, you should be able to patch up the seams with the cloning brush.