Is there a way make this not happen? Texture painting on objects with “Occlude” and “backface culling” unchecked, but it still won’t paint around the edges of the mesh where the angle is perpendicular to the view.
Thanks
UV Unwrap it so that faces are overlapping. With that sphere, Project from View should do it
well, that may be a work-around for this particular instance, but not really a solution for the problem. I’m currently working on a character and can’t edit the UV’s since multiple people are using them. Also, even if I overlap the UV’s in that area, if I change views and paint from…the side for instance, it will do the same thing from that particular angle.
The issue is truly that it doesn’t paint on those extreme angles. I need a way to adjust the “max angle”(?) that it paints, if that makes sense?
Found the solution. Under the “Falloff” panel you need to uncheck “normal falloff” or set it 90.


