Texture Painting (HELP NEEDED)

JHi, I’m just starting texture painting for the first time with a tablet. I made a custom brush and unwrapped my model. But when I try to go into more detail the paint starts to look like this:

it goes all spikey, all help is appreciated. :slight_smile:

You should upload your blend (or at least a part of it, not necessary to have the whole model in it) and your custom brush so someone can give a look, guessing from just a screenshot isn’t going to do much.

http://www.pasteall.org/blend/36673

The spiky look is because your mesh uvs are squashed. This happens when you uv map the model and its been scaled in object mode. Ctrl + A and apply scale. Then Re Uv map your mesh. That should fix the problem. :slight_smile:

Thanks, I’ll try that