Okay, so I’m using Blender 2.9. Up until now, I’ve mostly used shader nodes to color my models because I was afraid of UV Mapping and Texture painting. Now I’m learning UV Mapping and Texture painting, but in Blender is has been SUPER frustrating. For example, I have a character. I selected his shoe, put it into Edit Mode, and did the Smart UV Project. Once that was done, I created a texture node in the Shader tab and created a base color texture. I duplicated that and added a Mixed RGB with a clear alpha so that I can paint on top of the base texture. I can paint directly on the UV map, but it will not let me paint on the 3D Mesh.
As a test, I created a new file, with just a Rounded Quadrasphere. I UV unwrapped it the same way, set up my nodes the same way, and I can paint directly on the 3D mesh and the UV Map both.
It’s driving me insane because I’ve put a lot time into this model, and I should be able to paint directly on the mesh. And I have made sure that I have the right texture slot selected under the paintbrush tool too. Are there any addons that make this process cut and dry that might work?
Okay. I will do that here in a little bit.
Here is the shoe. I even copied it into a new blender file and tried it. I cannot get it to work.
As for the way I’m attempting to paint, I’m using this tutorial after I’ve UV Unwrapped the shoe:
You need to recalculate the normals, they were flipped, then unwrap with Smart UV Project for example, give it a material with an Image Texture, and once you are in Texture Paint mode, in the N panel > Texture Slots, select the image texture you’ve just created.
Awesome!! Thank you so much for the help. I didn’t even think about the normals being flipped. I’m pretty new at this still. I’ve only been teaching myself Blender for about 4 months now.
I appreciate you. Thank you.