Hey guys. I have a two questions but one in particular has been driving me nuts for the last few days.
So I’m trying to texture a big piece of land. (ant landscape - 128 subdivisions) basically only using two textures of grass and dirt. I project from bounds, create a new 2048x2048 image in cycles and assign it to the material applied. I want the dirt to cover the entire stretch of land and then the grass to overlay it in areas where there would be grass. However, trying to cover the entire mountain range with dirt via texture painting causes my computer to lock up and lag considerably (Windows 8, 16gig ram, 2x Nvidia, AMD FX 8-Core Processor, GTX680’s in GPU Compute Mode), most especially when zoomed out or with a higher brush setting beyond the default 35px.
I’m just looking for a good way I can lay down a starting texture on a landscape that covers the whole thing and then paint over it with the less, prominent details. Or maybe what I’m looking for doesn’t exist. I was told the clone brush works in this case too, but I’m not sure where to reference my texture to clone from besides putting a splotch of it on my mesh to begin with and then re-setting the clone position to further it, but this also takes a decent amount of time.
Just not sure what I’m asking for is do-able.
Bonus Question: If you find you need more space for a region, like say you’re extending a city or a landscape of some kind, how can this be done seamlessly enough?