I’ve got something very strange trying to texture-paint surface (see the screenshot).
Apparently the ‘paint’ bleeds over the edges in 3D view, while in the UV/Image view there’s something gradient-like.
Such strange effect appeared after I occasionally switched to weight painting and made several strokes.
The only way to beat it I’ve found so far is to delete all of the vertex groups - but that’s something I really don’t want to do.
Is there something else I could do, and does anyone know why on Earth that has happened at all?