Texture painting

i have this weird glitch where i cant paint on certain places idk why

I can’t see well enough but can you double check for normals pointing correct direction, double geometry, face select masking on, cavity masking on, and double check the faces in edit mode selected and compare to uv mapping? Let me know what you see there.

sorry for thhe late reply i reset the normals and chnaged the normal orientation but still have the same problem

Sorry, I didn’t see the reply for some reason.

I need to ask to see the wireframe of your mesh here - and if it can be painted in the 2d Image Editor with the wireframe shown. The first thing I am thinking is that for some reason we are talking about a problem with the scale of the object not applied and the zoom is a problem with the object too small or too big - but the video you have is too blurry for me to make out much.

Compare the UV mapping to the paint and see there if you can ‘force’ the paint to apply in the Image Editor versus the 3d view. I also suggest importing the object into a new file and trying there to get the image paint to work and see if the same thing is going on.

I also now wonder if you ‘accidentally’ painted there with the Mask Tool, but for that to work you’d need to have set a stencil mask to work from so not likely.