(texture + plane)*mist = transparent

Hi,
I put a texture on a plane which has an alpha channel (snowman, A). I have added mist to my scene. Now, the plane get transparent if I render it. Another plane, which is out of the reach of the mist, doesn’t get transparent (B). Whatever It must have anything to do with the mist or with my own foolishness. :wink: How can i solve it?? Thx.

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Try creating your own mist shader using material nodes or use the compositor to create mist.

Usually that would allow for such things as having the mist be a different color than the sky.