Texture problem

(LBJ) #1

If I select multiple faces, how do I get an image texture to be repeated across each selected face, and not stretched around all of them as a whole?

There are ceiling tiles on a project I’m making, and I want a single image to be pasted to each of them, but it stretches that one image around all of them, which looks completely awful.

#2

What do your tiles’ wireframes look like?

(SterlingRoth) #3

If you unwrap > reset UVs, it will map all quads to the full uv space

1 Like
(LBJ) #4

Completely flat squares.

#5

Can you post an image of your wireframe?