Texture problem

If I select multiple faces, how do I get an image texture to be repeated across each selected face, and not stretched around all of them as a whole?

There are ceiling tiles on a project I’m making, and I want a single image to be pasted to each of them, but it stretches that one image around all of them, which looks completely awful.

What do your tiles’ wireframes look like?

If you unwrap > reset UVs, it will map all quads to the full uv space

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Completely flat squares.

Can you post an image of your wireframe?