I have a problem with a texture in GameEngine.
I have a plane with a UV texture correctly mapped. When I Save Runtime and execute my .exe game… texture isn’t there and I just get a black plane. I have packed my file and have Use Blender Materials deactivated as I read in some post.
What is happening?
try not packing them but just including them in same folder as the exe.
Try playing in Blender it self
If you get the same black plane then it means you have vertex color - Black
Set it to white. (Goto UV Mode . Select a Faces - you’ll see a SetVertex Color button with a color selector - select white and set the vertext color)
maybe a "wrong normals problem?!
Select all faces and do Ctrl-N to “recalculate” them.