Texture problem

Hello.

I have a problem with a texture in GameEngine.
I have a plane with a UV texture correctly mapped. When I Save Runtime and execute my .exe game… texture isn’t there and I just get a black plane. I have packed my file and have Use Blender Materials deactivated as I read in some post.

What is happening?

Thanks.

try not packing them but just including them in same folder as the exe.

-thondal-

Try playing in Blender it self
If you get the same black plane then it means you have vertex color - Black
Set it to white. (Goto UV Mode . Select a Faces - you’ll see a SetVertex Color button with a color selector - select white and set the vertext color)

Or,
maybe a "wrong normals problem?!
Select all faces and do Ctrl-N to “recalculate” them.
Bye