I have a problem with a texture in GameEngine.
I have a plane with a UV texture correctly mapped. When I Save Runtime and execute my .exe game… texture isn’t there and I just get a black plane. I have packed my file and have Use Blender Materials deactivated as I read in some post.
Try playing in Blender it self
If you get the same black plane then it means you have vertex color - Black
Set it to white. (Goto UV Mode . Select a Faces - you’ll see a SetVertex Color button with a color selector - select white and set the vertext color)