Texture projection from framestack - how?


So, one can project uv’s from a camera and then project still images as textures with those uv’s, but how do I texture project a stack of frames?

Lets say I have tracked a movie sequence and made dummy geometry for a scene and then want to project the sequence onto my dummy geometry for lets say a reflection pass - how is this done in Blender?

Okay, it seems like the uv project modifier does what I’m after!