obj = Blender.Object.Get('Arm') mat = Material.Get('SHIRT_ROT') #footex = Texture.Get('SHIRT_D') #footex = Texture.Get('SHIRT_C') footex = Texture.Get('SHIRT_E') mat.setTexture(0, footex, Texture.TexCo['OBJECT'])
hi ! i got the following settings and when i change the textures they work good but one does not overtake the
[‘OBJECT’] settings. in blender they work fine. (i use SPE) when i save the scene again and have that one linked in blender the changes don´t effect the object anymore !?
anyone an idea why ?
for what does the index 0 stand? when i change him some settings change the texture and some not !?