Texture ratio and rotation

I have a rectangle texture.
When I try to rotate using “mapping”, the result is distorted.
Is there any way (combination of nodes) to avoid distortion ??

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A separate Vector-Rotate node is required before the mapping since you have non-uniform scale.

Good luck!

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I think, if you set mapping Type to Texture (instead of Point), it’ll do the trick

As it is, it scales AFTER rotation

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Thanks for a quick reply !
Adding Vector rotate before Mappnig worked like a charm ! I really appreciate you guys.

Thanks for giving me the solution but I think @stray’s solution is better.

Good luck!