I have a rectangle texture.
When I try to rotate using “mapping”, the result is distorted.
Is there any way (combination of nodes) to avoid distortion ??
!
I have a rectangle texture.
When I try to rotate using “mapping”, the result is distorted.
Is there any way (combination of nodes) to avoid distortion ??
A separate Vector-Rotate node is required before the mapping since you have non-uniform scale.
Good luck!
I think, if you set mapping Type to Texture (instead of Point), it’ll do the trick
As it is, it scales AFTER rotation
Thanks for a quick reply !
Adding Vector rotate before Mappnig worked like a charm ! I really appreciate you guys.