well as you know now blender supports many UVs on rendering soo i thought is there a way to pickup a photo and appy it to a head mesh and make a new UV of it whit that texture and yes there is it took just 30 min to think it out for me here’s there result
after thinking it lools pretty bad i’ve made it more subdivided
if ano one’s interested how did ive done it i will write a tutorial soon …
The only crit I have on this is that the face is too symetrical, that is a human face has two completly different sides. Try in an image editor taking a front picture of a face and mirror left to right, save the image then mirror right to left. Always you will get two different people.
Other than that I am interested to see how you acheived this result.
Thanks,
M.A.
she looks like if she is giving a kiss… hehehe.looks fine, just i’m according to Meta-Androcto, the face is very symetrical… for a test it’s ok, but i think you should model the sphere to the shape of the UV image, and put some bumpmaps… well, i think dats all…