Texture Scale Consistency

Hi,

I’ve imported a model of a house from Sketchup and am applying textures to the elements of the house before rendering. The house includes all the typical elements - walls, floors, furniture etc. I’m aiming for photorealism and have achieved it with a couple of other, similar models before. However, I’m having a problem with the application of the wood texture that I’ve chosen for the cabinets in this case. Each cabinet consist of a carcass or box, and doors, all of which are simple and rectilinear. The cabinets vary in size.

I can’t seem to get the wood grain texture image to appear at a the same scale in all of the above cabinet carcasses and doors. I tried unwrapping each object using Angle-based and then something lead me to Project from View instead. In the latter case, the amount of the texture image that the face occupies as a UV island, and therefore the size of the wood grain in the rendering, seems to depend on the size of the face in the viewport when the unwrapping occurs. This would be fine except the size of the face in the viewport doesn’t seem to correspond to the size of the object in the model and zooming in and out seems like a very inaccurate way to achieve consistency. I don’t need the wood grain to appear at any specific scale, as long as it looks realistic, but I do need it to appear at the same scale from one face to the next.

Is there some way to set the unwrapping to respect the proportions of the objects in the model such that a 3’ wide cabinet door will always display exactly 50% more of the wood grain image than a 2’ wide cabinet door, for example? I’ve searched for and found previous discussions of this or similar problems but none seem to lead to a solution in my case.

Any help would be appreciated.

Thanks.

Try the Texel Density Checker

I saw references to this but didn’t understand it well enough to know if it would work in my situation. It does. Thank you very much!

1 Like