Texture seams

How does one blend texture seams created by UV Smart unwrapping?

I can’t recall the exact process off the top of my head but it invloves having multiple UV unwraps in separate channels and baking one channel to the other. Sorry if that wasn’t very helpful.

If it’s a fairly generic surface, you could use the clone stamp brush on the seams to blend them together.

I remember what it was now…You don’t need to bake anything, you just do one unwrap in “project from view” mode and paint from one channel to the other. Not sure of the specifics since it’s been awhile. And yeah, also projection painting works.