Hey, I found something on the apricot blog that interested me, Texture Splatting using GLSL in the BGE. It looked very nice, so I decided to check it out. I made a simple plane with a few textures put on with the stencil set up and everything, and it looks good in the 3d window and the render, but the UVMaps go a little loopy in the GE. Run on an Apricot Version.
Thanks in advance,
~The Red Hand.