Texture stretching in rendered view

Edit: So i was just incorrect and I apparently had box mapping on. Got it fixed. Nevermind!

Not exactly sure what to look for so sorry in advance if this was already asked.I was messing around with nodes in cycles and created a cobblestone texture (far left) and then duplicated it 3 times and changed the texture images and bump maps for the other 3 objects. When i view this in the material view (Right image), they look fine and no stretching, but when i render them or switch to rendered view(Left image), the 3 duplicated objects have stretched textures. Whats going on here? Thanks!