I am currently working on a project (archviz) where I need lots of arrays of beams in different lengths and sizes. At first, I added a plane with the correct width and height of a beam and added a solidify modifier to control the length of the beam. However, when texturing, I can’t seem to be able to apply correct UVs to all sides. It seems to be impossible to box project, its always a planar projection with stretching on 2 axes.
Next I tried setting up a simple Geo nodes setup, still giving me control over the length and even the width and height of the beams, even better! Although I still come across the same issue.
[left beam: simple geo nodes setup, right beam: solidify modifier version]
Is there a way I can still keep control over the dimensions of the beams (not applying the geo nodes tree or the solidify modifier) but have correct UVs?
Thanks for your help!