Texture stretching

Howdy :slight_smile:

Am going through the tutorial found in chapter 4 of “The Official Blender 2.3 Guide” (while running v2.42a) in which you build a gingerbread man.

Upon rendering after setting materials per the tutorial, the material is streched accross the front of the body.

My guess is, i have no idea :-P. Have tried messing with “Map Input” and Map To" (both set to Normal)

Thanks in advance!

You should change the map input to object. Should serve your needs for this tutorial.

http://mediawiki.blender.org/index.php/Manual/Map_Input if you want some more info on what map input does.

Much thanks! That did the trick. Also changed option in Map input from Flat to Cube.

Thank you for your time.