I’m trying to figure out how to do detail normals for meshes on a second UV set. I’ve seen it done, but I’m not sure how to make the UV’s tile in a specific area.
Basically, I’m wondering whether it’s possible to have, say, five 256x256 textures lined up in a row (on a single 1280x256 file) , put a part of your mesh on one of these texture spaces, and be able to adjust the tiling to however large or small you want without the other 4 texture spaces interfering.
I apologize if this doesn’t make a lot of sense, but I’m entirely sure how to explain what I’m looking for.