Texture/UV Map problem

I’ve encountered this problem while redoing this several times, and I don’t know how to fix it.



The textures don’t come out on the final product. Any help would be appreciated thanks (:

Try recalculating the normals.

For rendering you need to define a material that uses the uv-mapped image, bit confusing bu this is how it is in blender

Go into edit mode, hit a to select all, then hit Ctrl-N to recalculate all normals. Works like a charm for displaying in Game Engine or texture view. If you want to render it you’ll need to create an image texture, add your image as the source, and select UV as the mapping type.

Thank you it turned out great (: