I use Allegorithmics free Mapzone2, it’s just amazing and mostly xNormals and GIMP.
Now Allegorithmic has introduced SUBSTANCE, which is a nice concept.
Smart materials, which you can buy as presets edit in their player, like a stony ground where you can add a waterlevel, freeze the water or add mud and export the accodring maps (diffuse, specular, bump, displace, normal, AO, emit, glossy and alpha - pfew)
You can check out their Substance “System” here:
http://www.allegorithmic.com/products/substances
Start the Unity player, select a substance from the list and you can play with it in the browser. I think it’s impressive stuff.
Quite nice. There’s also their new Substance Designer, which is pretty much like MapZone a nodebased procedural texure machine, but you can load your worlds, levels, models whatever and work on them in realtime and use all the Substances and as pretty much all is procedural you have a LOD system for your textures as well. The lite version is not too bad with ~400USD, the pro version with advanced math filters and stuff costs ~1000USD though.
http://www.allegorithmic.com/products/substance-designer-2/overview
What’s very nice is their Bitmap2Material editor. You can load a bitmap and make it a seamless (Y, X or XY offset or stamp with parameters, which also allows random seamless tile generation from one source) texture, generate all maps with an easy interface, have a lot of control over bump and normal map along with AO map and specular map, a preview window in software, dx9 and dx10, has various shaders including the Nvidia Displacement, various methods for normalmap storage and you can export the whole texture set with 1 click in different sizes. It also allows to load subimages for additional detail in the bump/normal map. It’s 150 USD which is really cheap IMO. It saves hours of texture work.
http://www.allegorithmic.com/products/b2m/overview
I also tried Photosculpt which is nice because with 2 images you took you can let it sculpt very detailed 3d models and you can bake them down to maps. Also supports 1 click export, but you have no tiling options, only XY-offset-tiling and you got no smoothing for high, mid and low detail in the normal and bumpmap and also no control over the pinch or any additional detail. All in all it’s not as flexible for creating maps from one single image and offers less control, however it makes excellent maps from 2 images. Cost 140 Euro.
http://www.photosculpt.net/
Currently I fancy to buy Bitmap2Material. It’s “cheap” and has great results and shortens the workflow a lot and has a lot of features and is a pefect addition to Mapzone2.
So the question is, what do you use, are there any other great tools out there I am not aware of, be it commercial or free?