Texture Works well in Material View , But turns black in Render


Used an Alpha texture . and this is the result … can anyone please help

Sorry about no blend file the file is too large to upload

Then make it smaller, upload somewhere else

You have your colormap color output going into a mix shader (it should go into a shader color input) the nodes are color coded (green to green, yellow to yellow) Most likely you want this setup which will make the opaque areas diffuse and glossy, and the zero alpha areas transparent.


Nevermind, But thank’s fixed it ! : )

I did nothing Just saved and relaunced . sometimes blender has a mind on its own