I have a problem with the “textured” view draw mode. The frustrating thing is that yesterday it worked fine, but today any object that has a UV map renders as pure white.
I start a new scene, create a cube, go to edit mode, press ‘U’ -> Cube Projection to create a test object. Then, I create a new material with a simple Lambert shader and assign a texture to the color channel.
It shows fine in render preview, it works fine if I export the object into another 3D editor, but it will just render as a pure white object in Blender 3D view.
I am running Windows XP, and my graphics card is an ATI 4850 with Catalyst 9.1.