Hi i’m new to blender, so this is probably a stupid question
I’m wanting to make a shader where the shaded areas are textured.
this may be more of a question on which material properties(y) effect(s) the shaded areas.
if i knew this i could add a texture node to that property, or perhaps setup two textures. 1 for the shadows and one for the blank area, then connect with a mix node.
i’m not really sure. if anyone has setup a texture like this i’d appreciate the help.
also if anyone knows of a good overview of the properties of a material/surface that would be a good plus