Textured Shading

Hi i’m new to blender, so this is probably a stupid question

I’m wanting to make a shader where the shaded areas are textured.

this may be more of a question on which material properties(y) effect(s) the shaded areas.

if i knew this i could add a texture node to that property, or perhaps setup two textures. 1 for the shadows and one for the blank area, then connect with a mix node.

i’m not really sure. if anyone has setup a texture like this i’d appreciate the help.

also if anyone knows of a good overview of the properties of a material/surface that would be a good plus

anybody wanna give it a good ol shot. a guess even. any leads would help greatly.

Hi there! Welcome to Blender!

For a good set of overviews which may help try the material section of the tutorials found here…

http://gryllus.net/Blender/3D.html

While i’m at it check out these links if you haven’t already…

The above link was once posted here I think http://www.blendernation.com/

That’s the official news page where a lot of cool blender things are collated hot off the press. Plus there are many links to tutorials there too.

I would also highly recommend for a these guys for a lot of high quality vid tuts…

Of course there are lots more too, but i’d make it a plan to sit down and watch a good few hours of those and then start experimenting. Within a week you’ll be flying!

Good times! :slight_smile:

Aidy.