Textured view not working

Simple newbie question:

I’ve added textures to some objects, and the render looks fine. BUT when I select view->textured, all the objects have solid colors. How can I solve this problem?

Daniel

Ok, the problem is more serious. What I don’t understand is: What is the difference between adding a texture (f6) image, and loading an image in the uv editor?
I have tried loading a uv texture and mapping it, but in the 3d textured view, the object is very dark. And in the render it is black/gray. I have a sun and a lamp so it is not the lighting.

adding an image through the Texture panels makes a link from that image to the material (which is linked to the object). Loading an image in the UV editor only loads the image into the Blender’s database, with no direct link to anything (except maybe a UV layout).
The viewport only shows images which have been applied to geometry which has been unwrapped (UV) and applied with the Texture mapping set to UV in the material panel.

Thanks, I think I get it now.