Textured view without UV mapping

Hi,
After creating a new material and assign a texture I can not see it in the viewport in textured view mode, but it is being rendered properly. But I can see object textured if I map UV’s using an image. Do I have to map explicit UV’s to see textured in viewport or expect it to work using just material asignment and “auto-calculated” UV’s?

hi, the textured view only supports UV textures, regular ‘textures’ will not show up in the viewport.

Then materials has no connection with UV’s, this also means I can not assign multiple UV’values to each face right?

you can assign many UV values to many faces many times. see the wiki User Manual on UV Unwrapping. A mesh can have many UV Textures, which may or may not overlay each other.

thanks both of you for helping