Textured/Wireframed Rendered Mesh

I have a slight problem that I can’t seem to fix with a mesh after rendering an image. In the rendered picture, the mesh is being displayed as both a textured mesh (that’s what I want) and a wireframed mesh (bad thing). How do I fix this?

Note: I am using Blender 2.5…and I’m trying to figure out how to upload pictures in a reply using my phone. Sorry.

I see that you are mostly active in the game engine sub-forum, might you be dumping the 3D view rather than taking an actual render? If you post a screenshot it would help.


It’s not entirely a wireframe mesh, nor is there a second mesh overlapping. But, thanks Jutomana. I’ll try figuring it out.

I don’t believe I can upload a picture as an attachment using my phone… So, this may get a bit tricky.