textures and frame rate

That’s an excellent tip, Mmph!. I’ll keep it in mind for my future projects. Many thanks to you.

Another excellent tip, but leave out the 384x384 and the 768x768 when using Blender. Ashsid showed me the code a while back, and the Blender Game Engine only supports graphics scaled in powers of 2 (2, 4, 8, 16, 32, 64, 128, 256, 512, 1024 etc…). Everything else gets scaled in memory, leading to varied levels of performance loss, depending on your hardware.

Edit: BTW, the best I can read the code, rectangular textures are safe as long as each dimension is a power of 2 (like 256x64 or something). It doesn’t appear that there would be any noticeable performance loss, since Blender leaves the file as is as long as both dimensions are some power of 2.