By differently I don’t mean the mapping is wrong, I mean it’s a completely different texture.
I have a mesh (imported from an obj file) Different faces on the mesh have different materials, I changed the material on a couple of faces to a different one. When you render (or use the render preview) you see the correct material but in the 3d view you still see the old material. This problem also persists after saving, closing and re-opening blender, so I figure there is just something that I’ve missed.
Is there somewhere else that textures can be applied apart from through a material?