Textures become messed up when rendering w/ cycles

Hey there, Blender newbie. I just finished this model, but everytime I try to render it the textures become messed up. The engine I’m using is cycles. Everything appears fine on the viewport- even on render view, but when I actually render it the textures become corrupted. Here’s the link to my project: https://drive.google.com/file/d/1_o3UBTsMT3p9_SFZ7AEZHKAzEZ_NUxMQ/view?usp=sharing

Thanks to anyone who helps

Atlas texture was not included.
Many of the materials link to atlas texture was not connected to shaders.
Visibility issues; the working directory thingie has viewport visibility only checked. Click the funnel icon and turn choose appropriate visibility options. I’m guessing you don’t want any of these to show up on rendered.
Without texture file packed into the file, it becomes a bit of guesswork.

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Sorry about that. The texture atlas is in the link. https://i.imgur.com/KOxNZVN.png
I don’t think it’s a problem with the individual materials- on my side I have her entire mesh assigned to the single texture file but I’m still running into the same problem.
I’m having a bit of a problem finding the funnel icon you’re talking about.

You have duplicate objects, and textures are applied to the underlying mesh…
Hide the upper mesh and hide from Camera ( Funnel top of Collections )


Render Cycles

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Wow, it really was that easy. Much thanks! This is my first actual render so it means a lot. :slight_smile:

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Glad I could help…You are doing good so keep it up! Its these little things that really make us pull our hair out sometimes…!

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